Designing chronic back pain management mobile application

OVERVIEW

BeWell is a healthcare mobile application that helps patients with chronic lower back pain to manage their aches by physical and mental treatments. As the only designer, I designed the brand identity, illustrations from scratch and created MVP prototypes for their pitch.

TIMELINE

May-August 2021

MY ROLE

As a sole design, I designed user flows, wireframe, UI UX, and Prototyping. In addition, as an early startup designer, I created the whole brand identity including the logo, design system, and illustrations from scratch.

TEAM

1 Founder
1 Engineer
1 Psychologist
1 Therapist
1 Designer(Me)

TOOL

Photoshop, Illustrator, Sketch, Figma, Procreate

SERVICE INRODUCTION
Bewell is a healthcare mobile application that enables patients to change their daily habits to cure their back pain
PROBLEM

For chronic back pain in the U.S., modern healthcare proves inaccessible and impractical

100M adults in the US are affected by chronic pain and 16M of US adults have chronic lower back pain. Additionally, chronic pain requires multi-month repetitive care and costs a lot, but no quick fixes. Modern healthcare is ineffective at treating chronic pain due to high human capital costs associated with prolonged treatment.

SITUATION
The co-founders ask me to envision their brand design from scratch and create MVP prototypes for their pitch

BeWell already had user research data, learning content, and exercise videos created from the in-network psychologist and therapist. In addition, they collected data from some users who registered for this service but users had to sign up through Google doc. All the materials and required processes were just facilitated by the documented files.

Mission

Provide users with well organized, understandable, and joyful user experience to cure their chronic back pain by designing BeWell from scratch

STRATEGY
BeWell’s strategy is to make chronic patients become an expert on getting their lives back through changing people’s daily routine

It provides patients with learning resources, exercise tutorials regarding movements and breathing generated by two experts in BeWell, and self-condition checkers on users’ physical and mental conditions.

BRANDING
Keywords, metaphor, key colors, key visuals

As the only designer having to design the brand image of the early-stage startup, I asked the founder what image they wanted to have and what kinds of visual elements, tone of brand voice they would like to deliver. They wanted their image to be in between a reliable doctor and considerate friend in order to make users' everyday lives healthy, joyful, and positive. I chose “joint” as a logo metaphor since it can imply connecting patients and caregivers and implying health care service for back pain.  

keywords
Key color
Metaphor
Logo
Illustration

BeWell started their service with a small amount of capital, I drew all the illustrations from scratch. In order to help users to understand difficult medical information, I drew more friendly characters and casual infographics.

Design Guideline

Since we facilitated sprints a lot so I needed to change the design multiple times. I created design guildlines to increase time efficiency

DESIGN
I conducted user testing for 4 users using Hi-Fi mock-ups and chose the better UX design
V1 (Lose) : Bottom sheet
  • Less intuitive
  • Uncomfortable seeing only one next exercise
  • Users felt insecure the screen in the bottom sheet would disappear by mistake
V2 (Win) : Progress indicator
  • More intuitive
  • Feel secure to see the whole exercises left for each session
  • The progress indicator gave users a little more awareness that they need to follow the exercises in order
Final Prototype
Learnings
Understand and manage your chronic pain from daily learnings and facilitate your habit change
Tools
Check exercises you did among each category from physical treatments to relaxation techniques
Exercises
Learn and save expert curated physical therapy and relaxation techniques
Reflection
Record and check your physical and emotional conditions to understand your progress over time
RESULT
Through 4 months working in a cross-functional team, BeWell is launched and it could make quite a good impact in a short-term period.
100+ users

Used BeWell in beta testing in 2021

1000+ users

Waitlist recorded in 2021

30%

Daily retention rate(high for wellness industry)

10K+

People in the U.S. and Canada have seen my illustrations on the website and social media in 2021

TAKEAWAY
Learn the importance of consistent design guidelines for collaboration project

I learned how important a design system is especially when doing the collaborative work through sprints(a more agile process). As a young startup, BeWell’s goal was to launch the app early and planned to adjust the features to accommodate lots of users. Rather than creating a perfect app to launch, we iterated the initial design by reflecting the user's feedback from e-mail onboarding using Google Sheets. Making a design system allowed me to manage a large number of visual changes at once with a single modification that saved time.

Next step
Think of gamification features to make users get motivated

For the long-term goal of retaining more users in BeWell, the next step would be applying gamification features to make users engaged in this service. BeWell’s initial care program consists of a 60-day plan. 2 months is quite a long journey for users to follow. It would be helpful to motivate people by designing gamification elements or visuals that can motivate them to show that they are doing well.

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